mobile vr app : Interior Design Tour

Interior Design is a mobile VR application that immerses the user in an educational use-for-industry VR environment

ABOUT

The purpose of Interior Design Tour was to showcase some of the many ways VR makes sense for reinventing the interior design industry. This app is straightforward for new VR users and is a great introduction to thinking about VR as a tool for their business. It’s a fun way of getting new users to consider bringing VR into their market!

APPLICATION EXPERIENCE / RESULTS

This app begins with a simple prompt that allows you to hear some audio, or to close the UI start panel and navigate around the room by clicking on waypoints. Once you have navigated through all of the waypoints and heard all the audio, you have finished the experience. It is meant to encourage the user to think about VR as a great opportunity in the future of the interior design industry.

DESIGN PROCESS

I can break my design process down into 4 cyclical steps, and I repeat each one as needed.

  1. Sketching (Images and personas)

  2. 3D layouts (3D modeling and placement)

  3. Unity Development (Interface settings and C# behaviors)

  4. User Testing (Feedback and incorporation)

  5. Repeat until application is amazing, and users are happy!

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3D DESIGN

Because the entire application is about interior design, I wanted there to be some cool furniture in the experience. I chose a Castiglioni lamp for one scene, one of my favorite furniture pieces throughout time, a true classic. I made the environment myself in sketchup, and searched through the 3D Warehouse to find and customize furnishings.

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DEVELOPMENT

Every aspect of this VR application experience was compiled in Unity3D, where I edited C# movement mechanic scripts as well as placed and designed the 3D layout. I created Audio playback by hooking up the AudioSource to button interaction functions.

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UI / UX Design

I considered how I wanted to lay out the buttons and interaction on my UI panels throughout the experience. At first I had one button to both close the panel and play audio, but I eventually separated them after doing some user testing and getting feedback.

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SKETCHES and audio planning

I created sketches for the UI and decided that I wanted audio to be a main feature for the experience. I wrote out multiple drafts of audio dialogue and practiced delivery until it felt consistent and satisfying.

Creating a persona and USER TESTING

As with any good VR app, I had to make sure that the experience was comfortable and would make sense to any user. An example of a user testing question I asked was “What do you feel like you got out of this experience?” and “How do you feel about the interiors?”

Annette, a friend of mine who took my user test, gave input to add some more buttons and interactions. This caused me to add the extra audio button on the UI menu, rather than have UI play and also have the menu close at the same time. I also learned that the experience looks nicer when it is brighter.

Conclusions and next steps

For future iterations of this project, I’d like to really get into the lighting too, as I know that is very important for interior designs. I think I could make the UI even better as well, and keep all the panels perfectly consistent with one another. (Once I get the lighting perfect, I plan to either add a second floor or simply add the ceiling).

To conclude I had a great time making this project, and I feel like I learned a lot more about UI menus, as well as helping to educate others about the use of VR. This app should be able to get a brand new user working with the content right away.

CHECK IT OUT

Check out my GitHub repository here : https://github.com/egangw/NightAtTheMuseum